
This week was busy again. Promotion, new build, new video report...
I have run a promotion week paralell on Facebook, Twitter and Instagram to give away a few redeem codes. Goal was to get a few more followers and awareness. It was a total disaster. First the paid Facebook advertising didn't start. After a day without any impression (number of cases, when the advert appeared on the wall of anyone) I let FB to decide where to post (I have opted Instagram out as the ad was optimized for FB in size, a separate one was specially done for Instagram) and numbers began to grow. I was happy. After 2 days FB stopped the promotion again, now because presence of too much text on the ad. Meanwhile, I tried new methods to reach out to potential players which seems more efficient than paid ads (checking followers of different Twitter pages). At the end I gave ~15 codes for people reacting to the promotion or my personal contacting. It was a little bit difficult to communicate to Spanish talking people that they got free copies of the game they liked on Instagram, but Google Translate helped a lot :)
Thanks to Tapinus crétarios from Switzerland #TurnItOn got a one hour long let's play video. I thought my game is not ready for real Youtube capture and never thought that someone would stream it for an hour :) Thank you, dude!