DEVLOG

rushing diary of creation

Posted by poison, February 18, 2018

This week I started working on the game trailer for #TurnItOn. #Blender is used as the main tool to create the needed shots. I have to learn a lot, as the movie is an undiscovered area for me.

Posted by poison, February 10, 2018

Sadly I can't tell about too much progress this week as a lot of things happened to my personal life that hindered the development. The actual free minutes were enough for design decisions mostly.

Posted by poison, February 3, 2018

Noticed? Time is running at hyperspeed: the first month of 2018 is over. As for Rushing Pixel, things are going well and I feel blessed having so much luck and helping hands around!

Posted by poison, January 27, 2018

This week #TurnItOn got - traditionally - 2 more levels, a few decoration asset and I started a settings screen. It would be more than enough but that's not all.

Posted by poison, January 20, 2018

The title screen of #TurnItOn advertises "demo build" and not prototype anymore. Take it as a milestone, although more changes were done under the hood than visible.