Share on Twitter Share on Facebook
W18 | Weekly report - Back on track
Posted by poison, May 6, 2018

A few weeks passed again, but now I'm back on track.

I was not on holiday (I haven't been to for 5 years) just common tasks hindered me from doing the development: kids being poorly, home renovation, grass to mow, crunch time at work, etc. I plan to write a longer article on second shift, indie game development for active parents :) Sounds interesting? Yeah, it is a real juggle to handle a job, a hobby and a family successfully on all levels. I'm far from perfect.

But what happened meanwhile? I wrote last time that I'm going legal. This is still in progress, I had to leave the selected accountant recently. After weeks of promises he just did NOTHING. I don't write I have fired him because we actually didn't even start anything. I hate to rely on others but legal stuff is something I don't want to handle by myself. I have 3 candidates now, waiting for their reply.

I did a divisive video tutorial on creating simple pipe curves in #Blender. I think it is a personal preference to use this method or the actual spin tool. (tool in upcoming 2.8 version is going to make the whole discussion obsolete) I plan to continue the series. Watch, comment and subscribe if you feel worth it!

My laptop started functioning weirdly, thus I reinstalled the system. Thanks to that I had to face the bad Android support of Unity once again. Not to mention that the brand new version of Unity (2018) debuted one day after I installed the engine (reinstall again), I had to witness again that Unity doesn't support latest Java Development Kit (not even the previous one, only two generations back: v8) plus I needed to mine the Android tools from archives back to early 2017. Here you have the steps to do in case you wanted to build your Unity game for Google's platform:

  • Download & install JDK 8
  • Download & install Android Studio
  • Starting Android Studio choose Configure, SDK Manager and install your preferred platform (Android version) + Google USB driver
  • Download Android Tools r25.2.5 archive
  • Replace tools directory in c:\Users\YourUserName\AppData\Local\Android\Sdk\ with the archive
  • Nice job! If you still can't build for Android, try to switch internal build to Gradle. It might help.

    After all this, I have designed a few levels for the 3rd setting of #TurnItOn, prepared assets (unwrap, textures) and we are going to release at my daytime workplace too. Warhammer 40,000: Inquisitor - Martyr is going to hit the shelves on 21st of May. If you like ARPGs and the world of 40K, grab your copy now!

    #indiedev #indiegame #madewithunity